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Retail app

Clients

John Lewis

Date

2016 - 2017

Roles

Research, UX, UI, QA

Opportunity

John Lewis aimed to revamp their iOS application for several reasons:

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  1. Platform Stability: The original development approach and the continuous evolution of technology had rendered the application unstable, prompting the need for a redesign.

  2. Enhancing User Experience: Despite positive reviews in the Apple Store, the existing iOS app had identified pain points that hindered users' shopping experiences. The goal was to address these issues and make the journey smoother for customers.

  3. Universal iOS App and Future-Proofing: The previous app functioned on both iPhones and tablets, but separate maintenance for each device was required. The app lacked compatibility across various screen sizes, necessitating a redesign to future-proof it for upcoming Apple products.

  4. Accessible for All Customers: John Lewis aspired to align the application with AA accessible standards, striving to achieve AAA standards wherever possible. The objective was to create an inclusive and accessible customer app for a diverse user base.

The Solution

Set up

Two agile scrum teams were dedicated to the product, each comprised of two UX/UI designers, a Product Owner, Developers, Business analysts, and Testers.

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Approach

Our approach involved leveraging customer research, analytics from the previous app, and feedback from the Apple store to identify pain points experienced by users with the current product app.

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Project Workflow

  1. Compilation of business requirements

  2. Execution of design sprints

  3. In-person user testing

  4. Gorilla testing

  5. Analysis of analytics data

  6. Creation of wireframes

  7. Development of low-fidelity designs, high-fidelity designs, and prototypes

  8. Weekly demonstration of research, design, and development progress to stakeholders

  9. Thorough handovers to the development team

  10. Quality assurance (QA) product testing

  11. Product Showcase

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Achieving Project Goals

The project objectives were successfully addressed by adhering to a stringent process, incorporating continuous user testing throughout the project, and demonstrating flexibility in adapting designs within the agile environment. Furthermore, we implemented two variations of the designs—one for launch and another scheduled for development shortly after the launch.

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Planning workshops

The outcome

  • An innovative iOS app designed to be universally compatible, featuring responsiveness, accessibility, and stability.

  • A freshly developed digital assets package that encompasses accessibility, incorporating:

    • Fonts​

    • Colours

    • Icons

    • Tone of voice

Wish List iPhone

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Signed out State

Empty State

Lists - V1 For Launch

Lists - V2 Fast Follow

Wish List iPad

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iPhone_John_Lewis_Wishilist_1_iPad.png

Signed out State

Empty State

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Lists - V1 For Launch

Lists - V2 Fast Follow

Account iPhone

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Signed Out State

Member State

Contact Details

Edit Details

Account iPad

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iPhone_John_Lewis_Account_1_iPad.png

Non Member State

Member State

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Contact Details

Edit Details

Rewards card and Receipts iPhone

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iPhone_John_Lewis_Kitchen_Draw_2.png
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Reward Card Front

Reward Card Back

Receipts - V1 For Launch

Receipts - V2 Fast Follow

Rewards card and Receipts iPad

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Reward Card Front

Reward Card Back

iPhone_John_Lewis_Kitchen_Draw_1_iPad.pn
iPhone_John_Lewis_Kitchen_Draw_2_iPad.pn

Receipts - V1 For Launch

Receipts - V2 Fast Follow

© Laura Spence 2025

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